The first signs of trouble came when it was announced that the game would be developed by Secret Level, of Iron Man and Final Fight Streetwise fame. Sounds great, right? Yes, well, one had to hang up one’s expectations at this point, as it was all downhill from there. ![]() As Gilius pursues the dragon’s captors, Tyris must avenge her tribe’s slaughter and reassemble the parts of the shattered Golden Axe to use against Death Adder’s approaching hoards. The story featured Tyris Flare and Gilius Thunderhead (whom you can’t use) fighting Death Adder’s attempts to capture and manipulate the Dragon Titan. What we got was… decidedly less than that. Sega-16 was always hot on the trail of any news regarding Beast Rider’s impending release, and needless to say, we were hoping for something great. Unfortunately, perceptions began to sour as soon as the first press release made the Internet rounds, and despite the unflinching optimism of many diehard loyalists (toss me in there if you’d like), what finally made its way onto store shelves bears little to no resemblance to anything that ever made Golden Axe such a classic. A new, quality game would go a long way towards bringing Sega back to the front of gamers’ minds, as well as help continue to move the software giant’s back catalogue into the modern era. Here, it seemed, was the perfect chance for Sega to not only revitalize an excellent property from its glory days, but to also extend an olive branch to longtime devotees by finally giving them something they’d long looked forward to. When Sega announced that it was bringing back the Golden Axe franchise with a new installment on the Xbox 360 and Playstation 3, fans were hoping that the company would make amends for never releasing the arcade hit Revenge of Death Adder on any home console. ![]() Genre: Hack-‘n-Slash Developer: Secret Level Publisher: Sega Players: 1 Released: 10/14/08
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